by Martina Megaro | Oct 19, 2016 | Machine Learning
Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting This technology can enable others to create novel multi-party interactions for entertainment where a limited number of keywords has to be recognized. October 19,...
by Martina Megaro | Oct 16, 2016 | Digital Fabrication, Visual Computing
A 3D Printer for Interactive Electromagnetic Devices We introduce a new form of low-cost 3D printer to print interactive electromechanical objects with wound in place coils. October 16, 2016ACM Symposium on User Interface Software and Technology (ACM UIST) 2016...
by Martina Megaro | Oct 15, 2016 | Rendering, Visual Computing
ActionSnapping: Motion-based Video Synchronization We present a novel method for synchronizing action videos where a similar action is performed by different people at di fferent times and different locations with different local speed changes, e.g., as in sports...
by Martina Megaro | Oct 12, 2016 | Machine Learning, Robotics
A Task-level iterative learning control algorithm for accurate tracking in manipulators with modeling errors and stringent joint position limits We present an iterative learning control algorithm for accurate task space tracking of kinematically redundant...
by Martina Megaro | Oct 11, 2016 | Robotics
Tree Cavity Inspection Using Aerial Robots We present an aerial robotic platform for remote tree cavity inspection, based on a hexacopter Micro-Aerial vehicle (MAV) equipped with a dexterous manipulator. October 11, 2016IEEE/RSJ International Conference on...