by Martina Megaro | Oct 11, 2016 | Rendering, Visual Computing
Pixel History Linear Models for Real-Time Temporal Filtering We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. October 11, 2016Pacific Graphics 2016 Authors Jose A. Iglesias-Guitian (Disney...
by Martina Megaro | Oct 10, 2016 | Digital Fabrication, Visual Computing
Balancing 3D Models with Movable Masses We present an algorithm to balance 3D printed models using movable embedded masses. October 10, 2016International Workshop on Vision Modeling and Visualization (VMV) 2016 Authors Romain Prevost (Disney Research/ETH...
by Martina Megaro | Oct 8, 2016 | Video Processing, Visual Computing
Suggesting Sounds for Images from Video Collections In this paper, we aim to retrieve sounds corresponding to a query image. October 8, 2016ECCV Workshop (Computer Vision for Audio-Visual Media) 2016 Authors Matthias Soler (Disney Research/ETH Joint M.Sc.)...
by Martina Megaro | Oct 8, 2016 | Machine Learning
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario We introduce a static-dynamic scale to categorize level analysis strategies, which captures the extent that the analysis depends on player simulation. October 8, 2016Experimental AI in Games Workshop...
by Martina Megaro | Oct 4, 2016 | Wireless Communication and Ubiquitous Computing
Circuit Model for Resonant Cavity Mode Enabled Wireless Power Transfer In this work a general circuit model for the cavity resonant wireless power system is introduced and validated against simulated and measured results. October 4, 2016The European Microwave...