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Generating and Ranking Diverse Multi-Character Interactions

Generating and Ranking Diverse Multi-Character Interactions

by Martina Megaro | Nov 19, 2014 | Animation, Visual Computing

Generating and Ranking Diverse Multi-Character Interactions   Our novel ‘generate-and-rank’ approach rapidly and semi-automatically generates data-driven fight scenes from high-level text descriptions composed of simple clauses and phrases. From a database...
Temporally Coherent Local Tone Mapping of HDR Video

Temporally Coherent Local Tone Mapping of HDR Video

by Martina Megaro | Nov 19, 2014 | Video Processing, Visual Computing

Temporally Coherent Local Tone Mapping of HDR Video   Recent subjective studies showed that current tone mapping operators either produce disturbing temporal artifacts, or are limited in their local contrast reproduction capability. We address both of these issues and...
Residual Ratio Tracking for Estimating Attenuation in Participating Media

Residual Ratio Tracking for Estimating Attenuation in Participating Media

by Martina Megaro | Nov 19, 2014 | Rendering, Visual Computing

Residual Ratio Tracking for Estimating Attenuation in Participating Media   We present ratio tracking and residual tracking, two complementary techniques that can be combined into an efficient, unbiased estimator for evaluating transmittance in complex heterogeneous...
Frequency-Based Creation and Editing of Virtual Terrain

Frequency-Based Creation and Editing of Virtual Terrain

by Martina Megaro | Nov 13, 2014 | Animation, Visual Computing

Frequency-Based Creation and Editing of Virtual Terrain   We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface....
Influence of Animated Reality Mixing Techniques on User Experience

Influence of Animated Reality Mixing Techniques on User Experience

by Martina Megaro | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing

Influence of Animated Reality Mixing Techniques on User Experience   The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....
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