by Martina Megaro | Nov 19, 2014 | Animation, Visual Computing
Generating and Ranking Diverse Multi-Character Interactions Our novel ‘generate-and-rank’ approach rapidly and semi-automatically generates data-driven fight scenes from high-level text descriptions composed of simple clauses and phrases. From a database...
by Martina Megaro | Nov 19, 2014 | Video Processing, Visual Computing
Temporally Coherent Local Tone Mapping of HDR Video Recent subjective studies showed that current tone mapping operators either produce disturbing temporal artifacts, or are limited in their local contrast reproduction capability. We address both of these issues and...
by Martina Megaro | Nov 19, 2014 | Rendering, Visual Computing
Residual Ratio Tracking for Estimating Attenuation in Participating Media We present ratio tracking and residual tracking, two complementary techniques that can be combined into an efficient, unbiased estimator for evaluating transmittance in complex heterogeneous...
by Martina Megaro | Nov 13, 2014 | Animation, Visual Computing
Frequency-Based Creation and Editing of Virtual Terrain We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface....
by Martina Megaro | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing
Influence of Animated Reality Mixing Techniques on User Experience The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....