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Synth2Track Editor for Efficient Match-Animation

Synth2Track Editor for Efficient Match-Animation

by America Ortiz | Jul 21, 2025 | Capture, Machine Learning, VFX

Synth2Track Editor for Efficient Match-Animation In this work, we developed new tools that significantly reduces the time required for complex shots, combining automation with human expertise to overcome the limitations of current markerless motion capture systems....
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

by America Ortiz | Jul 9, 2025 | Capture, VFX, Visual Computing

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions In this work, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic head avatars. July 10,...
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

by America Ortiz | May 13, 2025 | Capture, VFX, Visual Computing

Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semitransparent 2D geometry that is positioned, oriented...
Neural Facial Deformation Transfer

Neural Facial Deformation Transfer

by America Ortiz | May 11, 2025 | Capture, VFX, Visual Computing

Neural Facial Deformation Transfer In this work, we first present a simple data generation strategy to automatically create a large training dataset consisting of pairs of template and target character shapes in the same expression. We then leverage this dataset...
Learning a Generalized Physical Face Model From Data

Learning a Generalized Physical Face Model From Data

by America Ortiz | Jul 28, 2024 | Capture, VFX, Visual Computing

Learning a Generalized Physical Face Model From Data In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to...
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection

Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection

by America Ortiz | Jun 7, 2024 | Capture, VFX, Visual Computing

Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection In this work, we examine 3 important issues in the practical use of state-of-the-art facial landmark detectors and show how a combination of specific architectural modifications can directly...
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