by Martina Megaro | Dec 16, 2018 | VFX, Visual Computing
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of...
by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Practical Dynamic Facial Appearance Modeling and Acquisition We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for...
by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Appearance Capture and Modeling of Human Teeth We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. November 27, 2018ACM SIGGRAPH Asia 2018 ...
by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing
Designing Groundless Body Channel Communication Systems: Performance and Implications We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...
by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing
An Empirical Rig for Jaw Animation We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX
Design and Fabrication of a Soft Robotic Hand and Arm System We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018 Authors Alex Alspach...