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Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent

Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent

by Martina Megaro | Dec 16, 2018 | VFX, Visual Computing

Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent   We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of...
Practical Dynamic Facial Appearance Modeling and Acquisition

Practical Dynamic Facial Appearance Modeling and Acquisition

by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing

Practical Dynamic Facial Appearance Modeling and Acquisition   We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for...
Appearance Capture and Modeling of Human Teeth

Appearance Capture and Modeling of Human Teeth

by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing

Appearance Capture and Modeling of Human Teeth We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. November 27, 2018ACM SIGGRAPH Asia 2018  ...
Designing Groundless Body Channel Communication Systems: Performance and Implications

Designing Groundless Body Channel Communication Systems: Performance and Implications

by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing

Designing Groundless Body Channel Communication Systems: Performance and Implications   We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...
An Empirical Rig for Jaw Animation

An Empirical Rig for Jaw Animation

by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing

An Empirical Rig for Jaw Animation   We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
Design and Fabrication of a Soft Robotic Hand and Arm System

Design and Fabrication of a Soft Robotic Hand and Arm System

by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX

Design and Fabrication of a Soft Robotic Hand and Arm System   We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018   Authors Alex Alspach...
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