by Martina Megaro | May 25, 2020 | Capture, Machine Learning, VFX
Facial Expression Synthesis using a Global-Local Multilinear Framework We present a practical method to synthesize plausible 3D facial expressions that preserve the identity of a target subject. May 25, 2020Eurographics 2020 Authors Mengjiao Wang...
by Martina Megaro | Jul 12, 2019 | Capture, VFX, Visual Computing
Accurate Markerless Jaw Tracking for Facial Performance Capture We present the first method to accurately track the invisible jaw based solely on the visible skin surface, without the need for any markers or augmentation of the actor. July 12, 2019ACM Siggraph 2019...
by Martina Megaro | May 6, 2019 | Capture, VFX, Visual Computing
Practical Person-Specific Eye Rigging We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. May 6, 2019Eurographics 2019 Authors...
by Martina Megaro | Apr 30, 2019 | Rendering, VFX, Visual Computing
Analysis of Sample Correlations for Monte Carlo Rendering In this paper, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand...
by Martina Megaro | Dec 16, 2018 | VFX, Visual Computing
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of...
by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Practical Dynamic Facial Appearance Modeling and Acquisition We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for...