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Practical Person-Specific Eye Rigging

Practical Person-Specific Eye Rigging

by Martina Megaro | May 6, 2019 | Capture, VFX, Visual Computing

Practical Person-Specific Eye Rigging   We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. May 6, 2019Eurographics 2019   Authors...
Analysis of Sample Correlations for Monte Carlo Rendering

Analysis of Sample Correlations for Monte Carlo Rendering

by Martina Megaro | Apr 30, 2019 | Rendering, VFX, Visual Computing

Analysis of Sample Correlations for Monte Carlo Rendering   In this paper, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand...
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent

Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent

by Martina Megaro | Dec 16, 2018 | VFX, Visual Computing

Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent   We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of...
Practical Dynamic Facial Appearance Modeling and Acquisition

Practical Dynamic Facial Appearance Modeling and Acquisition

by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing

Practical Dynamic Facial Appearance Modeling and Acquisition   We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for...
Appearance Capture and Modeling of Human Teeth

Appearance Capture and Modeling of Human Teeth

by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing

Appearance Capture and Modeling of Human Teeth We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. November 27, 2018ACM SIGGRAPH Asia 2018  ...
Designing Groundless Body Channel Communication Systems: Performance and Implications

Designing Groundless Body Channel Communication Systems: Performance and Implications

by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing

Designing Groundless Body Channel Communication Systems: Performance and Implications   We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...
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