 
							
					
															
					
					 by Martina Megaro | Jul 3, 2020 | Capture, Machine Learning, VFX
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm   We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry,...				
					 
			
					
											
								 
							
					
															
					
					 by Martina Megaro | Jun 16, 2020 | Capture, Machine Learning, VFX
Attention-Driven Cropping for Very High Resolution Facial Landmark Detection   Facial landmark detection is a fundamental task for many consumer and high-end applications and is almost entirely solved by machine learning methods today. June 16, 2020IEEE Conference on...				
					 
			
					
											
								 
							
					
															
					
					 by Martina Megaro | May 25, 2020 | Capture, Machine Learning, VFX
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems   We introduce a novel iterative solver for nonlinear least squares optimization of large-scale semi-sparse problems. May 25, 2020Eurographics 2020   Authors Marco Fratarcangeli...				
					 
			
					
											
								 
							
					
															
					
					 by Martina Megaro | May 25, 2020 | Capture, Machine Learning, VFX
Facial Expression Synthesis using a Global-Local Multilinear Framework   We present a practical method to synthesize plausible 3D facial expressions that preserve the identity of a target subject. May 25, 2020Eurographics 2020   Authors Mengjiao Wang...				
					 
			
					
											
								 
							
					
															
					
					 by Martina Megaro | Jul 12, 2019 | Capture, VFX, Visual Computing
Accurate Markerless Jaw Tracking for Facial Performance Capture   We present the first method to accurately track the invisible jaw based solely on the visible skin surface, without the need for any markers or augmentation of the actor. July 12, 2019ACM Siggraph 2019...				
					 
			
					
											
								 
							
					
															
					
					 by Martina Megaro | May 6, 2019 | Capture, VFX, Visual Computing
Practical Person-Specific Eye Rigging   We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. May 6, 2019Eurographics 2019   Authors...