by Martina Megaro | May 6, 2019 | Capture, VFX, Visual Computing
Practical Person-Specific Eye Rigging We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. May 6, 2019Eurographics 2019 Authors...
by Martina Megaro | Apr 30, 2019 | Rendering, VFX, Visual Computing
Analysis of Sample Correlations for Monte Carlo Rendering In this paper, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand...
by Martina Megaro | Dec 16, 2018 | VFX, Visual Computing
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of...
by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Practical Dynamic Facial Appearance Modeling and Acquisition We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for...
by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Appearance Capture and Modeling of Human Teeth We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. November 27, 2018ACM SIGGRAPH Asia 2018 ...
by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing
Designing Groundless Body Channel Communication Systems: Performance and Implications We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...