by Martina Megaro | Jul 11, 2016 | Capture, VFX, Visual Computing
Anatomically-Constrained Local Deformation Model for Monocular Face Capture We propose a local deformation model composed of many small subspaces spatially distributed over the face. July 11, 2016ACM SIGGRAPH 2016 Authors Chenglei Wu (ETH Zurich) Derek Bradley...
by Martina Megaro | Dec 11, 2015 | Capture, VFX, Video Processing, Visual Computing
FaceDirector: Continuous Control of Facial Performance in Video We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. December 11, 2015International Conference...
by Martina Megaro | Jul 27, 2015 | Capture, VFX, Visual Computing
Real-Time High-Fidelity Facial Performance Capture We present the first real-time high-fidelity facial capture method. July 27, 2015ACM SIGGRAPH 2015 Authors Chen Cao (Disney Research/Zhejiang University) Derek Bradley (Disney Research) Kun Zhou (Zhejiang...
by Martina Megaro | Jul 27, 2015 | Capture, VFX, Visual Computing
Detailed Spatio-Temporal Reconstruction of Eyelids In this work we present the first method for detailed spatio-temporal reconstruction of eyelids. July 27, 2015ACM SIGGRAPH 2015 Authors Amit Bermano (Disney Research/ETH Joint PhD) Thabo Beeler (Disney Research)...
by Martina Megaro | May 8, 2015 | VFX, Visual Computing
Eye-Tracktive: Measuring Attention to Body Parts When Judging Human Motions Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. May 8, 2015Eurographics 2015 Authors Cathy Ennis (Trinity College Dublin)...
by Martina Megaro | Nov 19, 2014 | Capture, VFX, Visual Computing
High-Quality Capture of Eyes In this paper we demonstrate that there is a lot of individuality to every eye, a fact that common practices for 3D eye generation do not consider. November 19, 2014ACM SIGGRAPH Asia 2014 Authors Pascal Berard (Disney Research/ETH...