by Martina Megaro | May 8, 2015 | VFX, Visual Computing
Eye-Tracktive: Measuring Attention to Body Parts When Judging Human Motions Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. May 8, 2015Eurographics 2015 Authors Cathy Ennis (Trinity College Dublin)...
by Martina Megaro | Nov 19, 2014 | Capture, VFX, Visual Computing
High-Quality Capture of Eyes In this paper we demonstrate that there is a lot of individuality to every eye, a fact that common practices for 3D eye generation do not consider. November 19, 2014ACM SIGGRAPH Asia 2014 Authors Pascal Berard (Disney Research/ETH...
by Martina Megaro | Jul 27, 2014 | Capture, VFX, Visual Computing
Capturing and Stylizing Hair for 3D Fabrication In this paper we present the first method for *stylized* hair capture, a technique to reconstruct an individual’s actual hair-style in a manner suitable for physical reproduction. July 27, 2014ACM SIGGRAPH 2014...
by Martina Megaro | Mar 1, 2014 | Animation, VFX, Visual Computing
Facial Performance Enhancement Using Dynamic Shape Space Analysis We present a technique for adding fine-scale details and expressiveness to low-resolution art-directed facial performances, such as those created manually using a rig, via marker-based capture, by...
by Martina Megaro | Jul 21, 2013 | Animation, Story Technology, VFX, Visual Computing
Style and Abstraction in Portrait Sketching We use a data-driven approach to study both style and abstraction in sketching of a human face. We gather and analyze data from a number of artists as they sketch a human face from a reference photograph. July 21, 2013ACM...
by Martina Megaro | Aug 5, 2012 | Capture, VFX, Visual Computing
Coupled 3D Reconstruction of Sparse Facial Hair and Skin We propose a passive, camera-based system that is robust against arbitrary motion since all data is acquired within the time period of a single exposure. August 5, 2012ACM SIGGRAPH 2012 AuthorsThabo...