by America Ortiz | May 23, 2025 | Visual Computing
Unboxed: Geometrically and Temporally Consistent Video Outpainting In this work, we address this problem using two key ideas: 3D supported outpainting for the static regions of the images, and leveraging pre-trained video diffusion model to ensure realistic and...
by America Ortiz | May 13, 2025 | Capture, VFX, Visual Computing
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semitransparent 2D geometry that is positioned, oriented...
by America Ortiz | May 11, 2025 | Capture, VFX, Visual Computing
Neural Facial Deformation Transfer In this work, we first present a simple data generation strategy to automatically create a large training dataset consisting of pairs of template and target character shapes in the same expression. We then leverage this dataset...
by America Ortiz | Apr 8, 2025 | Rendering, Video Processing, Visual Computing
Volume Scattering Probability Guiding We demonstrate that direct control over the VSP can significantly improve efficiency and present an unbiased volume rendering algorithm based on an existing resampling framework for precise control over the VSP. October 7, 2024...
by America Ortiz | Dec 10, 2024 | Video Processing, Visual Computing
BetterDepth: Plug-and-Play Diffusion Refiner for Zero-Shot Monocular Depth Estimation We propose BetterDepth to achieve geometrically correct affine-invariant MDE while capturing fine details. Specifically, BetterDepth is a conditional diffusion-based refiner that...