by America Ortiz | Aug 26, 2025 | Rendering, Video Processing, Visual Computing
Spline Deformation Field In this paper, we propose a spline-based trajectory representation, where the number of knots explicitly determines the degrees of freedom. This approach enables efficient analytical derivation of velocities, preserving spatial coherence and...
by America Ortiz | Jul 17, 2025 | Video Processing, Visual Computing
Controllable Tracking-Based Video Frame Interpolation In this work, we address the less explored problem of user-assisted frame interpolation to improve quality and enable control over the appearance and motion of interpolated frames. To this end, we introduce a...
by America Ortiz | Jul 16, 2025 | Machine Learning, Video Processing, Visual Computing
Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion In this work, we propose motion-textual inversion, a general method to transfer the semantic motion of a given reference motion video to given target images. It generalizes across various...
by America Ortiz | Jul 16, 2025 | Video Processing, Visual Computing
High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion In this paper, we propose an aligned synthesis strategy for precise control of target viewpoints and geometry-consistent view synthesis. To mitigate texture hallucination, we design a texture bridge...
by America Ortiz | Jul 9, 2025 | Capture, VFX, Visual Computing
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions In this work, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic head avatars. July 10,...