by America Ortiz | Jul 30, 2026 | Machine Learning, Video Processing, Visual Computing
Interactive Generative Motion Editing via Scheduled Inpainting In this work, we introduce scheduled inpainting, a method that enables interactive generative motion editing, a novel paradigm unifying motion synthesis and editing by leveraging generative models. July...
by America Ortiz | Jul 30, 2026 | Machine Learning, Video Processing, Visual Computing
Two2Four: Generative Quadruped Puppeteering from Human Motion In this work, we present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. July 30, 2026 arXiv (2026) ...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression In this work, we present an empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
2D Gaussian Splatting for Bézier Spline Line Art Vectorization In this work, we leverage several recent advances in the field to introduce a new state-of-the-art method for line art vectorization. July 16, 2026 SIGGRAPH (2026) Authors Tianhao Chen...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
A Generative Motion Rig for Artist-Driven Motion Authoring In this work, we developed a Generative Motion Rig as a Blender plugin, built atop a general motion model. July 16, 2026 SIGGRAPH (2026) AuthorsJakob Buhmann (DisneyResearch|Studios)Dhruv Agrawal...