by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression In this work, we present an empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
2D Gaussian Splatting for Bézier Spline Line Art Vectorization In this work, we leverage several recent advances in the field to introduce a new state-of-the-art method for line art vectorization. July 16, 2026 SIGGRAPH (2026) Authors Tianhao Chen...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
A Generative Motion Rig for Artist-Driven Motion Authoring In this work, we developed a Generative Motion Rig as a Blender plugin, built atop a general motion model. July 16, 2026 SIGGRAPH (2026) AuthorsJakob Buhmann (DisneyResearch|Studios)Dhruv Agrawal...
by America Ortiz | Jul 1, 2026 | Machine Learning, Video Processing, Visual Computing
Neural Render Proxies for Interactive and Differentiable Lighting In this work, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. July 1, 2026 Eurographics...
by America Ortiz | Jul 1, 2026 | Machine Learning, Video Processing, Visual Computing
Illumination-Aware Spatial Subdivision for Path Guiding In this work, we propose a method to adapt the k-d tree depending on the variation in the illumination. To this end, we use lookahead cells, i.e. multiple additional levels of k-d tree cells that do not store a...