by America Ortiz | May 13, 2025 | Capture, VFX, Visual Computing
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semitransparent 2D geometry that is positioned, oriented...
by America Ortiz | May 11, 2025 | Capture, VFX, Visual Computing
Neural Facial Deformation Transfer In this work, we first present a simple data generation strategy to automatically create a large training dataset consisting of pairs of template and target character shapes in the same expression. We then leverage this dataset...
by America Ortiz | Apr 23, 2025 | Machine Learning
Revamping Diffusion Guidance for Conditional and Unconditional Generation Classifier-free guidance (CFG) improves image quality and prompt alignment in diffusion models, but high guidance scales can cause oversaturation and artifacts. In this paper, we revisit the CFG...
by America Ortiz | Apr 23, 2025 | Machine Learning
No Training, No Problem: Rethinking Classifier-Free Guidance for Diffusion Models Classifier-free guidance (CFG) is widely used to improve conditional diffusion models, but it requires special training, and it doesn’t extend naturally to unconditional models. In this...
by America Ortiz | Apr 8, 2025 | Rendering, Video Processing, Visual Computing
Volume Scattering Probability Guiding We demonstrate that direct control over the VSP can significantly improve efficiency and present an unbiased volume rendering algorithm based on an existing resampling framework for precise control over the VSP. October 7, 2024...