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A Perceptual Shape Loss for Monocular 3D Face Reconstruction

A Perceptual Shape Loss for Monocular 3D Face Reconstruction

by America Ortiz | Oct 9, 2023 | Capture, Visual Computing

A Perceptual Shape Loss for Monocular 3D Face Reconstruction In this work, we propose a new loss function for monocular face capture, inspired by how humans would perceive the quality of a 3D face reconstruction given a particular image. It is widely known that...
Controllable Inversion of Black-Box Face Recognition Models via Diffusion

Controllable Inversion of Black-Box Face Recognition Models via Diffusion

by America Ortiz | Oct 2, 2023 | Machine Learning

Controllable Inversion of Black-Box Face Recognition Models via Diffusion We tackle the challenging task of inverting the latent space of pre-trained face recognition models without full model access (i.e. black-box setting). Our method, the identity denoising...
ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

by America Ortiz | Oct 2, 2023 | Capture, Visual Computing

ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting In this paper, we target the application scenario of capturing high-fidelity assets for neural relighting in controlled studio conditions, but without requiring a dense light stage. Instead, we...
Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering

Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering

by Melanie Cadalbert | Jul 23, 2023 | Rendering, Video Processing, Visual Computing

Kernel-Based Frame Interpolation for Spatio-TemporallyAdaptive Rendering We propose a frame interpolation method for rendered content with two key features. First, a kernel based frame synthesis model which predicts the interpolated frame as a linear mapping of the...
Deep Compositional Denoising on Frame Sequences

Deep Compositional Denoising on Frame Sequences

by Melanie Cadalbert | Jun 26, 2023 | Rendering, Video Processing, Visual Computing

Deep Compositional Denoising on Frame Sequences Path tracing is the prevalent rendering algorithm in the animated movies and visual effects industry, thanks to its simplicity and ability to render physically plausible lighting effects. However, we must simulate...
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