by Martina Megaro | Jul 3, 2020 | Capture, Machine Learning, VFX
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry,...
by Martina Megaro | Jun 29, 2020 | Capture, Machine Learning
High-Resolution Neural Face Swapping for Visual Effects We propose an algorithm for fully automatic neural face swapping in images and videos. June 29, 2020Eurographics Symposium on Rendering (2020) Authors Jacek Naruniec (DisneyResearch|Studios) Leonhard...
by Martina Megaro | Mar 24, 2020 | Animation, AR/VR, Visual Computing
Rig-space Neural Rendering Our idea is to render the character in many different poses and views, and to train a deep neural network to render high resolution images, from the rig parameters directly. Marc 24, 2020arxiv.org Authors Dominik Borer...
by Martina Megaro | Nov 1, 2019 | Machine Learning, Visual Computing
Differentiable Surface Splatting for Point-based Geometry Processing We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. November 1, 2019ACM SIGGRAPH Asia 2019 AuthorsYifan Wang (ETH Zurich)Serena Felice...
by Martina Megaro | Nov 1, 2019 | Video Processing, Visual Computing
Blind image super resolution with spatially variant degradations We show how to extend our approach to spatially variant degradations that typically arise in visual effects pipelines when compositing content from different sources and how to enable both local and...