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Animating an Autonomous 3D Talking Avatar

Animating an Autonomous 3D Talking Avatar

by Martina Megaro | Mar 13, 2019 | Animation, Story Technology, Visual Computing

Animating an Autonomous 3D Talking Avatar   One of the main challenges with embodying an agent is annotating how and when motions can be played and composed together in real-time, without any visual artifact. March 13, 2019arxiv 2019   Authors Dominik Borer...
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement

A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement

by Martina Megaro | Dec 10, 2018 | AR/VR, Story Technology

A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement   We present an event-based interactive storytelling system for virtual 3D environments that aims to offer free-form user experiences while constraining the narrative to...
Disentangled Dynamic Representations from Unordered Data

Disentangled Dynamic Representations from Unordered Data

by Martina Megaro | Dec 2, 2018 | Machine Learning

Disentangled Dynamic Representations from Unordered Data   We present a deep generative model that learns disentangled static and dynamic representations of data from unordered input. December 2, 2018Symposium on Advances in Approximate Bayesian Inference 2018  ...
A radiative transfer framework for non-exponential media

A radiative transfer framework for non-exponential media

by Martina Megaro | Nov 27, 2018 | Rendering, Visual Computing

A radiative transfer framework for non-exponential media   We develop a new theory of volumetric light transport for media with non-exponential free-flight distributions. November 27, 2018ACM SIGGRAPH Asia 2018   Authors Benedikt Bitterli (Dartmouth College)...
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone

PuppetPhone: Puppeteering Virtual Characters Using a Smartphone

by Martina Megaro | Nov 8, 2018 | Animation, AR/VR, Story Technology, Visual Computing

PuppetPhone: Puppeteering Virtual Characters Using a Smartphone   We propose a new interaction metaphor that reduces the gap between physical toys and virtual characters. November 8, 2018Conference on Motion, Interaction and Games  Authors Raphael Anderegg (Disney...
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