by Martina Megaro | Nov 19, 2014 | Video Processing, Visual Computing
Temporally Coherent Local Tone Mapping of HDR Video Recent subjective studies showed that current tone mapping operators either produce disturbing temporal artifacts, or are limited in their local contrast reproduction capability. We address both of these issues and...
by Martina Megaro | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing
Influence of Animated Reality Mixing Techniques on User Experience The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....
by Martina Megaro | Aug 8, 2014 | Animation, Visual Computing
Hierarchical Motion Brushes for Animation Instancing Our work on “motion brushes” provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. August 8, 2014Non-photorealistic Animation and Rendering (NPAR) 2014...
by Martina Megaro | Jul 26, 2010 | Capture, VFX, Visual Computing
High-Quality Single-Shot Capture of Facial Geometry This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources. July 26, 2010ACM SIGGRAPH 2010 Authors Thabo Beeler (Disney Research) Bernd...
by Martina Megaro | Jul 26, 2010 | Video Processing, Visual Computing
Nonlinear Disparity Mapping for Stereoscopic 3D This paper addresses the problem of remapping the disparity rangeof stereoscopic images and video. Such operations are highly im-portant for a variety of issues arising from the production, livebroadcast, and...