by Martina Megaro | Nov 15, 2017 | AR/VR, Visual Computing
Interacting with Intelligent Characters in AR In this paper, we explore interacting with virtual characters in AR along real-world environments. November 15, 2017Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) 2017 Authors...
by Martina Megaro | Nov 11, 2016 | Capture, VFX
Model-Based Teeth Reconstruction In this paper, we, therefore, present the first approach for non-invasive reconstruction of an entire person-specific tooth row from just a sparse set of photographs of the mouth region. November 11, 2016ACM SIGGRAPH Asia 2016 ...
by Martina Megaro | Jun 22, 2016 | Rendering, Visual Computing
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of...
by Martina Megaro | Apr 1, 2016 | Digital Fabrication, Robotics
Large-Scale Painting of Photographs by Interactive Optimization We propose a system for painting large-scale murals of arbitrary input photographs. April 1, 2016Computers & Graphics (2016) Authors Romain Prevost (Disney Research/ETH Joint PhD) Alec...
by Martina Megaro | Mar 7, 2016 | Capture, Visual Computing
Underwater 3D Capture using a Low-Cost Commercial Depth Camera This paper presents underwater 3D capture using a commercial depth camera. March 7, 2016IEEE Winter Conference on Applications of Computer Vision (WACV) 2016 Authors Sundara Tejaswi Digumarti...