by Martina Megaro | Jul 30, 2021 | Rendering, Visual Computing
Deep Compositional Denoising for High-quality Monte Carlo Rendering We propose a deep-learning method for automatically decomposing noisy Monte Carlo renderings into components that kernel-predicting denoisers can denoise more effectively. June 29, 2021Eurographics...
by Martina Megaro | Jun 19, 2021 | Capture, Machine Learning, VFX
Adaptive Convolutions for Structure-Aware Style Transfer We propose Adaptive convolutions; a generic extension of AdaIN, which allows for the simultaneous transfer of both statistical and structural styles in real time. June 19, 2021IEEE Conference on Computer...
by Martina Megaro | Nov 25, 2020 | Capture, Machine Learning, VFX
Semantic Deep Face Models We present a method for nonlinear 3D face modeling using neural architectures. November 25, 20203D International Conference on 3D Vision (3DV) (2020) Authors Prashanth Chandran (DisneyResearch|Studios/ETH Joint PhD) Derek Bradley...
by Martina Megaro | Jul 3, 2020 | Capture, Machine Learning, VFX
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry,...
by Martina Megaro | Jun 29, 2020 | Capture, Machine Learning
High-Resolution Neural Face Swapping for Visual Effects We propose an algorithm for fully automatic neural face swapping in images and videos. June 29, 2020Eurographics Symposium on Rendering (2020) Authors Jacek Naruniec (DisneyResearch|Studios) Leonhard...