by America Ortiz | Jun 7, 2024 | Capture, VFX, Visual Computing
Stylize My Wrinkles: Bridging the Gap from Simulation to Reality In this work we aim to overcome the gap between synthetic simulation and real skin scanning, by proposing a method that can be applied to large skin regions (e.g. an entire face) with the controllability...
by America Ortiz | Jun 5, 2024 | Video Processing, Visual Computing
QUADify: Extracting Meshes with Pixel-level Details and Materials from Images In this work, we propose a method to extract regular quad-dominant meshes from posed images. More specifically, we generate a high-quality 3D model through de- composition into an easily...
by America Ortiz | Jun 3, 2024 | Capture, VFX
Artist-Friendly Relightable and Animatable Neural Heads In this work, we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. June 3, 2024CVPR (2024) Authors Yingyan Xu...
by America Ortiz | Apr 25, 2024 | Animation, Visual Computing
The Impulse Particle-In-Cell Method In this work, we propose the Impulse Particle-In-Cell (IPIC) method, a novel extension of the popular Affine Particle-In-Cell (APIC) method that makes use of the impulse gauge formulation of the fluid equations. Our approach...
by America Ortiz | Mar 18, 2024 | Video Processing, Visual Computing
CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields In this paper, we introduce Controllable Artistic Radiance Fields (CoARF), a novel algorithm for controllable 3D scene stylization. CoARF enables style transfer for specified objects, compositional 3D...