by America Ortiz | Jun 3, 2024 | Capture, VFX
Artist-Friendly Relightable and Animatable Neural Heads In this work, we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. June 3, 2024CVPR (2024) Authors Yingyan Xu...
by America Ortiz | Apr 25, 2024 | Animation, Visual Computing
The Impulse Particle-In-Cell Method In this work, we propose the Impulse Particle-In-Cell (IPIC) method, a novel extension of the popular Affine Particle-In-Cell (APIC) method that makes use of the impulse gauge formulation of the fluid equations. Our approach...
by America Ortiz | Mar 18, 2024 | Video Processing, Visual Computing
CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields In this paper, we introduce Controllable Artistic Radiance Fields (CoARF), a novel algorithm for controllable 3D scene stylization. CoARF enables style transfer for specified objects, compositional 3D...
by America Ortiz | Feb 5, 2024 | Animation, Visual Computing
Trajectory Augmentation for Robust Neural Locomotion Controllers In this work, we introduce Trajectory Augmentation (TrajAug), a fully automatic data augmentation technique that generates synthetic motion data by using motion matching to stitch sequences from the...
by America Ortiz | Jan 3, 2024 | Video Processing, Visual Computing
Stereo Conversion with Disparity-Aware Warping, Compositing and Inpainting In this paper, we present a novel method for high-resolution 2D-to-3D conversion. It is fully differentiable in all of its stages and performs disparity-informed warping, consistent...