by Martina Megaro | Oct 12, 2016 | Machine Learning, Robotics
A Task-level iterative learning control algorithm for accurate tracking in manipulators with modeling errors and stringent joint position limits We present an iterative learning control algorithm for accurate task space tracking of kinematically redundant...
by Martina Megaro | Oct 11, 2016 | Robotics
Mechanical Implementation of a Variable-Stiffness Actuator for a Softly Strummed Ukulele This research illustrates the design, implementation, and evaluation of pneumatic variable-stiffness actuator (VSA) used to strum a four-stringed ukulele with audio...
by Martina Megaro | Oct 11, 2016 | Animation, Visual Computing
Dynamic Skin Deformation SimulationUsing Musculoskeletal Model and Soft Tissue Dynamics In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences. October 11,...
by Martina Megaro | Oct 11, 2016 | Robotics
Task-based Limb Optimization for Legged Robots In this paper, we propose such a model to codesign the motion and leg configurations of a robot such that a measure of performance is optimized. October 11, 2016IEEE/RSJ International Conference on Intelligent Robots...
by Martina Megaro | Oct 8, 2016 | Machine Learning
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario We introduce a static-dynamic scale to categorize level analysis strategies, which captures the extent that the analysis depends on player simulation. October 8, 2016Experimental AI in Games Workshop...