by Martina Megaro | Apr 28, 2017 | Capture, VFX, Visual Computing
Simulation-Ready Hair Capture We present the first method for capturing dynamic hair and automatically determining the physical properties for simulating the observed hairstyle in motion. April 24, 2017Eurographics 2017 Authors Liwen Hu (Disney...
by Martina Megaro | Apr 24, 2017 | Animation, Visual Computing
Enriching Facial Blendshape Rigs with Physical Simulation We propose the concept of blendmaterials to give artists an intuitive means to account for changing material properties due to muscle activation. April 24, 2017Eurographics 2017 Authors Yeara Kozlov...
by Martina Megaro | Apr 24, 2017 | Visual Computing, Visual Display Technology
Makeup Lamps: Live Augmentation of Human Faces via Projection We propose the first system for live dynamic augmentation of human faces. April 24, 2017Eurographics 2017 Authors Amit Bermano (Disney Research/Princeton University) Markus Billeter (Chalmers...
by Martina Megaro | Apr 21, 2017 | Video Processing, Visual Computing
Unmixing-Based Soft Color Segmentation for Image Manipulation We present a new method for decomposing an image into a set of soft color segments that are analogous to color layers with alpha channels that have been commonly utilized in modern image manipulation...
by Martina Megaro | Mar 18, 2017 | AR/VR, Capture, Visual Computing
Rapid One-Shot Acquisition of Dynamic VR Avatars We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. March 18, 2017IEEE Virtual Reality 2017 Authors Charles Malleson (Disney Research) Maggie...