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Evaluating Accessible Graphical Interfaces for Building Story Worlds

Evaluating Accessible Graphical Interfaces for Building Story Worlds

by Martina Megaro | Nov 15, 2016 | Story Technology, Visual Computing

Evaluating Accessible Graphical Interfaces for Building Story Worlds   We present an accessible graphical platform for content creators and end users to create a story world, populate it with smart characters and objects, and de fine narrative events that can be used...
Corrective 3D Reconstruction of Lips from Monocular Video

Corrective 3D Reconstruction of Lips from Monocular Video

by Martina Megaro | Nov 11, 2016 | Capture, VFX, Visual Computing

Corrective 3D Reconstruction of Lips from Monocular Video   We quantitatively and qualitatively show that our monocular approach reconstructs higher quality lip shapes, even for complex shapes like a kiss or lip rolling than previous monocular approaches. November 11,...
Image-Space Control Variates for Rendering

Image-Space Control Variates for Rendering

by Martina Megaro | Nov 11, 2016 | Rendering, Visual Computing

Image-Space Control Variates for Rendering   We propose an image-space (iterative) reconstruction scheme that employs control variates to reduce variance. November 11, 2016ACM SIGGRAPH Asia 2016  Authors Fabrice Rousselle (Disney Research) Wojciech Jarosz (Dartmouth...
Efficient Rendering of Heterogeneous Poly-Disperse Granular Media

Efficient Rendering of Heterogeneous Poly-Disperse Granular Media

by Martina Megaro | Nov 11, 2016 | Rendering, Visual Computing

Efficient Rendering of Heterogeneous Poly-Disperse Granular Media   We address the challenge of efficiently rendering massive assemblies of grains within a forward path-tracing framework. November 11, 2016ACM SIGGRAPH Asia 2016   Authors Thomas Müller (Disney...
Synthetic Prior Design for Real-Time Face Tracking

Synthetic Prior Design for Real-Time Face Tracking

by Martina Megaro | Oct 25, 2016 | Capture, VFX, Visual Computing

Synthetic Prior Design for Real-Time Face Tracking   Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data. October 25, 20163D International Conference on 3D Vision (3DV) 2016  ...
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