by Martina Megaro | Oct 25, 2016 | Video Processing, Visual Computing
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction   We present a simple and effective method for removing noise and outliers from such point sets. October 25, 20163D International Conference on 3D Vision (3DV) 2016   Authors Katja Wolff...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 19, 2016 | Animation, Visual Computing
An Event-Centric Approach to Authoring Stories in Crowds   We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. October 10, 2016Motion in Games 2016   AuthorsMubbasir Kapadia (Rutgers...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 15, 2016 | Rendering, Visual Computing
ActionSnapping: Motion-based Video Synchronization   We present a novel method for synchronizing action videos where a similar action is performed by different people at di fferent times and different locations with different local speed changes, e.g., as in sports...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Robotics
Tree Cavity Inspection Using Aerial Robots   We present an aerial robotic platform for remote tree cavity inspection, based on a hexacopter Micro-Aerial vehicle (MAV) equipped with a dexterous manipulator. October 11, 2016IEEE/RSJ International Conference on...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Animation, Visual Computing
Programmable Animation Texturing using Motion Stamps   Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. October...