by Martina Megaro | Aug 27, 2018 | Machine Learning, Rendering, Visual Computing
Denoising Deep Monte Carlo Renderings We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels contain multiple color values, each for a different range of depths. August 27, 2018EU Computer Graphics Forum (EU CGF) 2018 Authors...
by Martina Megaro | Nov 4, 2015 | Animation, Visual Computing
Smoothed Aggregation Multigrid for Cloth Simulation This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation. November 4, 2015ACM SIGGRAPH Asia 2015 Authors Rasmus Tamstorf (Walt Disney Animation Studios) Toby Jones (Walt...
by Martina Megaro | Sep 7, 2015 | Animation, Visual Computing
Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved...
by Martina Megaro | May 25, 2015 | Animation, Visual Computing
Scalable Asynchronous Contact Mechanics with Charm++ This paper presents a scalable implementation of the Asynchronous Contact Mechanics (ACM) algorithm, a reliable method to simulate flexible material subject to complex collisions and contact geometries. May 25,...
by Martina Megaro | Jul 27, 2014 | Animation, Rendering, Visual Computing
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies We develop an algorithm for the efficient and stable simulation of large-scale elastic rod assemblies. July 27, 2014ACM SIGGRAPH 2014 Authors Danny M. Kaufman (Adobe/Columbia University) Rasmus...