by Sarah Frigg | Jun 24, 2016 | Machine Learning, Visual Computing
Learning Online Smooth Predictors for Realtime Camera Planning using Recurrent Decision Trees We propose a recurrent decision tree framework that can directly incorporate temporal consistency into a data-driven predictor, as well as a learning algorithm that can...
by Martina Megaro | Jun 22, 2016 | Rendering, Visual Computing
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of...
by Sarah Frigg | Jun 21, 2016 | Animation, Visual Computing
Designing Animated Characters for Children of Different Ages In order to examine the relationship between stylistic elements of animated characters and the target ages of their audiences, we performed a series of qualitative and quantitative studies. June 21,...
by Sarah Frigg | Jun 21, 2016 | Machine Learning, Robotics
The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-off in Child-Robot Conversation We explore what happens in the increasingly likely situation that a robot has sensed information about a child of which the child is unaware, then...
by Martina Megaro | Jun 20, 2016 | Digital Fabrication, Visual Computing
Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result. June 20, 2016Eurographics Symposium on Geometry Processing 2016 ...