by Martina Megaro | Oct 25, 2016 | Capture, VFX, Visual Computing
Synthetic Prior Design for Real-Time Face Tracking Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data. October 25, 20163D International Conference on 3D Vision (3DV) 2016 ...
by Martina Megaro | Oct 25, 2016 | Video Processing, Visual Computing
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction We present a simple and effective method for removing noise and outliers from such point sets. October 25, 20163D International Conference on 3D Vision (3DV) 2016 Authors Katja Wolff...
by Martina Megaro | Oct 19, 2016 | Animation, Visual Computing
An Event-Centric Approach to Authoring Stories in Crowds We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. October 10, 2016Motion in Games 2016 AuthorsMubbasir Kapadia (Rutgers...
by Martina Megaro | Oct 19, 2016 | Machine Learning
Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting This technology can enable others to create novel multi-party interactions for entertainment where a limited number of keywords has to be recognized. October 19,...
by Martina Megaro | Oct 16, 2016 | Digital Fabrication, Visual Computing
A 3D Printer for Interactive Electromagnetic Devices We introduce a new form of low-cost 3D printer to print interactive electromechanical objects with wound in place coils. October 16, 2016ACM Symposium on User Interface Software and Technology (ACM UIST) 2016...