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Efficient All-Pairs Correlation Volume Sampling for Optical Flow Estimation

Efficient All-Pairs Correlation Volume Sampling for Optical Flow Estimation

by America Ortiz | May 31, 2026 | Video Processing, Visual Computing

Efficient All-Pairs Correlation Volume Sampling for Optical Flow Estimation In this paper, we propose an algorithm for both memory and compute-efficient implementation of the all-pairs correlation volume sampling, still matching the exact mathematical operator as...
Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views

Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views

by America Ortiz | May 31, 2026 | Video Processing, Visual Computing

Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views In this paper, we propose a novel data curation pipeline that leverages image matting datasets for training and design a depth fixer network to automatically identify soft boundary...
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

by America Ortiz | May 31, 2026 | Capture, VFX, Visual Computing

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model In this work, we propose a new generalized relightable 3D Gaussian head model that can relight any subject observed in a single- or multi-view images without requiring OLAT data for that subject. May 31,...
HIGS: History-Guided Sampling for Diffusion Models

HIGS: History-Guided Sampling for Diffusion Models

by America Ortiz | Apr 22, 2026 | Machine Learning, Video Processing, Visual Computing

HIGS: History-Guided Sampling for Diffusion Models In this work, we propose a novel momentum-based sampling technique, termed history-guided sampling (HiGS), which enhances quality and efficiency of diffusion sampling by integrating recent model predictions into each...
FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

by America Ortiz | Apr 22, 2026 | Capture, VFX, Visual Computing

FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation In this work, we extend the explicit Gaussian representations with per-Gaussian features and introduce a lightweight MLP-based dynamic network to predict 3D Gaussian deformations from...
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