by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
2D Gaussian Splatting for Bézier Spline Line Art Vectorization In this work, we leverage several recent advances in the field to introduce a new state-of-the-art method for line art vectorization. July 16, 2026 SIGGRAPH (2026) Authors Tianhao Chen...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings In this work, we introduce the ragged neighborhood attention (RaNA) operator, which extends neighborhood attention to semi-structured deep images by dynamically resolving...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
A Generative Motion Rig for Artist-Driven Motion Authoring In this work, we developed a Generative Motion Rig as a Blender plugin, built atop a general motion model. July 16, 2026 SIGGRAPH (2026) AuthorsJakob Buhmann (DisneyResearch|Studios)Dhruv Agrawal...
by America Ortiz | Jul 1, 2026 | Machine Learning, Video Processing, Visual Computing
Neural Render Proxies for Interactive and Differentiable Lighting In this work, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. July 1, 2026 Eurographics...
by America Ortiz | Jul 1, 2026 | Machine Learning, Video Processing, Visual Computing
Illumination-Aware Spatial Subdivision for Path Guiding In this work, we propose a method to adapt the k-d tree depending on the variation in the illumination. To this end, we use lookahead cells, i.e. multiple additional levels of k-d tree cells that do not store a...