by Martina Megaro | May 23, 2017 | Capture
Real-Time Multi-View Facial Capture with Synthetic Training We present a real-time multi-view facial capture system facilitated by synthetic training imagery. May 23, 2017Eurographics 2017 AuthorsMartin Klaudiny (Disney Research)Steven McDonagh (Disney...
by Martina Megaro | May 22, 2017 | AR/VR, Visual Computing, Visual Display Technology
Perspective Correct Occlusion-Capable Augmented Reality Displays using Cloaking Optics Constraints We design and demonstrate a four-lens folded optical cloak and a three-lens inverted cloak with an erecting prism. May 22, 2017Society for Information Display (SID)...
by Martina Megaro | May 16, 2017 | Rendering, Video Processing, Visual Computing
Real-time Rendering with Compressed Animated Light Fields We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. May 16, 2017Graphics Interface...
by Martina Megaro | May 1, 2017 | Visual Computing, Wireless Communication and Ubiquitous Computing
Riding the Airways: Ultra-Wideband Ambient Backscatter via Commercial Broadcast Systems The goal of this work is to enable the ubiquitous deployment of ultra-low power nodes that communicate via ambient backscatter to wired Universal Backscatter Readers, in...
by Martina Megaro | Apr 28, 2017 | Capture, VFX, Visual Computing
Simulation-Ready Hair Capture We present the first method for capturing dynamic hair and automatically determining the physical properties for simulating the observed hairstyle in motion. April 24, 2017Eurographics 2017 Authors Liwen Hu (Disney...