by Martina Megaro | Nov 19, 2015 | Animation, Visual Computing
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes In this paper, we present a novel approach to author vegetation cover of large natural scenes. November 19, 2015Journal of Computer Graphics Techniques 2015 ...
by Martina Megaro | Nov 16, 2015 | Animation, Visual Computing
Fin Textures for Real-Time Painterly Aesthetics In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games. November 16, 2015Motion in Games 2015 AuthorsNicolas Imhof (Disney...
by Martina Megaro | Nov 14, 2015 | AR/VR, Story Technology, Visual Computing
Towards an Accessible Interface for Story World Building This paper discusses the benefits and tradeoffs between agent-centric and event-centric approaches towards authoring the domain knowledge of story worlds. November 14, 20158th Workshop on Intelligent Narrative...
by Martina Megaro | Nov 4, 2015 | Digital Fabrication, Visual Computing
AutoConnect: Computational Design of 3D-Printable Connectors We present AutoConnect, an automatic method that creates customized, 3D-printable connectors attaching two physical objects together. November 4, 2015ACM SIGGRAPH Asia 2015 Authors Yuki Koyama (Disney...
by Martina Megaro | Nov 4, 2015 | Digital Fabrication, Visual Computing
Interactive Design of 3D-Printable Robotic Creatures We present an interactive design system that allows casual users to quickly create 3D-printable robotic creatures. November 4, 2015ACM SIGGRAPH Asia 2015 Authors Vittorio Megaro (Disney Research/ETH Joint PhD)...