by Martina Megaro | Jul 3, 2017 | Robotics, Visual Computing
Active Vertical Stabilization Mechanism for Lightweight Handheld Cameras We introduce a miniaturized active stabilization mechanism that attenuates such disturbances and keeps the camera steady. July 3, 2017IEEE International Conference on Advanced Intelligent...
by Martina Megaro | May 22, 2017 | AR/VR, Visual Computing, Visual Display Technology
Perspective Correct Occlusion-Capable Augmented Reality Displays using Cloaking Optics Constraints We design and demonstrate a four-lens folded optical cloak and a three-lens inverted cloak with an erecting prism. May 22, 2017Society for Information Display (SID)...
by Martina Megaro | Mar 18, 2017 | AR/VR, Robotics
Catching a Real Ball in Virtual Reality We present a system enabling users to accurately catch a real ball while immersed in a virtual reality Environment. March 18, 2017IEEE Virtual Reality 2017 Authors Gunter Niemeyer (Disney Research) Matt Pan (Disney...
by Sarah Frigg | Nov 30, 2016 | Wireless Communication and Ubiquitous Computing
3-Dimensional Charging via Multi-Mode Resonant Cavity Enabled Wireless Power Transfer In this paper, we propose an unexplored type of wireless power transfer system based on electromagnetic cavity resonance. November 30, 2015Transactions on Power Electronics 2015...
by Martina Megaro | Sep 29, 2016 | Visual Computing, Wireless Communication and Ubiquitous Computing
Time-Multiplexed Projection System with Improved Spatial Resolution We propose ways to increase the displayed image pixel resolution without having to manufacture any additional pixels, while at the same time maintaining full-color 24-bit images. September 29,...