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ReBaIR: Reference-Based Image Restoration

ReBaIR: Reference-Based Image Restoration

by America Ortiz | Sep 29, 2025 | Video Processing, Visual Computing

ReBaIR: Reference-Based Image Restoration In this work, we propose a novel and generic reference-based restoration method that is applicable to any model and any task. We start with the observation that restoration models typically operate in feature space before a...
Synth2Track Editor for Efficient Match-Animation

Synth2Track Editor for Efficient Match-Animation

by America Ortiz | Jul 21, 2025 | Capture, Machine Learning, VFX

Synth2Track Editor for Efficient Match-Animation In this work, we developed new tools that significantly reduces the time required for complex shots, combining automation with human expertise to overcome the limitations of current markerless motion capture systems....
Controllable Tracking-Based Video Frame Interpolation

Controllable Tracking-Based Video Frame Interpolation

by America Ortiz | Jul 17, 2025 | Video Processing, Visual Computing

Controllable Tracking-Based Video Frame Interpolation In this work, we address the less explored problem of user-assisted frame interpolation to improve quality and enable control over the appearance and motion of interpolated frames. To this end, we introduce a...
High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion

High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion

by America Ortiz | Jul 16, 2025 | Video Processing, Visual Computing

High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion In this paper, we propose an aligned synthesis strategy for precise control of target viewpoints and geometry-consistent view synthesis. To mitigate texture hallucination, we design a texture bridge...
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

by America Ortiz | Jul 9, 2025 | Capture, VFX, Visual Computing

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions In this work, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic head avatars. July 10,...
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